I HAD A DREAM
Jun. 30th, 2014 09:10 pm![[personal profile]](https://www.dreamwidth.org/img/silk/identity/user.png)
Sci-fi Survival game from a dream:
You start out with a small vessel that's not very fast or useful
You can steal vessels from others if you find them and can lure them out of their vessel (or kill them)
You can upgrade your vessel with parts from destroyed vessels
You can eventually build larger, more useful vessels, if you find enough salvage
It is possible to be a pacifist and build better and better vessels without killing anyone as salvage can be found as well as collected from vessels/building you destroy yourself
You and your small crew are lost. Your vessel isn't meant for long-distance space travel, but you somehow managed to make it to this seemingly-desolate part of space. Your supplies are nearly depleted, your crew is about ready to mutiny, and to make matters worse, the atmosphere of the place you've found yourself is toxic.
Your goal: To survive the harsh landscapes in order to find supplies and keep your crew from taking over the vessel.
Whenever you find a new vessel, you can search it, view its stats, and then 'transfer' your crew over to it so long as your old vessel is near enough. Larger vessels can hold bigger crews, but to enlarge your crew (or replace a lost crew, should that happen), you must recruit other survivors/scavengers. In order to do this, you must find non-hostile people and convince them to join you. Many are willing, but each person has their own agenda. You may wind up with someone who simply wants company or safety. You may wind up with someone who wants their own vessel and starts killing off the rest of your crew. You may wind up with someone who wants to be captain, and tries to form a mutiny against you.
In order to keep your crew happy, you must find salvage to give them something to do, and supplies to keep them fed. The higher quality items found, the happier they'll make your crew. Crew members can also starve if food supplies are low but they're happy enough not to leave/abandon you. They can also be killed if hostiles make it onto your vessel and they don't have adequate protection (weapons/armour), or if other crew members wind up murderous and start killing them off.
Your crew is used to craft. While it is possible to craft on your own, you must craft everything yourself, and this takes away from exploring and collecting supplies and salvage. With a crew, you can continue to explore and gather things while they do the crafting for you. The bigger your crew, the better they are at crafting, and the faster they can make things. You can queue them up to make X number of something, multiple things at once, or continue to make something until they've depleted your resources for that item.
When you first exit the vessel to salvage/gather resources, you discover the environment is toxic. Your health starts to deplete. Being on a vessel lets your health recover. The better the vessel, or the more medical supplies you have on hand, the faster your health recovers (medical supplies are used up for faster recovery). Your early trips out into the environment need to be quick, gathering what you can find and returning to the vessel.
As your crafting abilities improve, you can make protective gear that will let you stay out longer, slowing the health depletion, until it's possible to survive indefinitely.
You can also make weapons, and kill off NPCs found in the environment. It's possible to fight weaponless but very dangerous. The better the weapons, the faster you will kill off NPCs. You can attack non-hostile NPCs as well as hostile, but non-hostiles can also be traded with or even recruited, and are a lot rarer than hostiles.
The 'goal' is to eventually wind up with a vessel that can survive long journeys, with enough supplies to travel through space for years, and a large enough crew to run the vessel, allowing you to escape this place and try to find your way home.
This would be designed so that it could be run in ascii-mode or with tilesets. A default tileset would be included, with very rudimentary tile images. Your character is one tile on a large screen with your starting vessel being only one tile in size. Larger vessels take up two, three, and eventually four tiles. Salvage and supplies are found by searching piles or debris, buildings, or other vessels, with each tile needing to be searched individually. A resources tab will list all your salvage, a supplies tab will list food and medical supplies, and a (military?) tab will list tools and equipment (including weapons and protective gear). A vessel tab will tell you the stats of the vessel you are currently in (whether it's your vessel or not), with the option to 'transfer' your crew over if it is not your vessel (and your vessel is close enough). This also transfers over all your stockpiles, as your crew brings it over to the new vessel. A crew tab will show you stats of your crew members, their professions, their crafting abilities, any specialty skills they have, and how they feel towards you. This can be a good way to weed out murderous NPCs you recruit as they will start off 'hate'-ing you while those actually wishing to join you will start out 'neutral'. Unfortunately, once they've joined your crew, your only method of dealing with them is to try to provide them with supplies that suit their profession to keep them busy (so they don't have time to go murder anyone), which will also make them happy (the happier they are, the less interested in murder they become), or ensuring your protective/medical supplies are high to reduce the risk of crew death by injury.
Buildings take up one or two tiles and tend to be clumped together, while debris takes up one tile, and is scattered all across the land. Buildings and vessels can both be salvaged as well as searched, and you can find damaged vessels as well as functional ones. Damaged vessels can also be repaired with the right supplies. It is unlikely your own vessel will get damaged if you stay close to it as hostile NPCs will target you before your vessel so long as you are on the same screen, unless you're far enough that they can board your vessel, in which case they will target your crew.
You start out with a small vessel that's not very fast or useful
You can steal vessels from others if you find them and can lure them out of their vessel (or kill them)
You can upgrade your vessel with parts from destroyed vessels
You can eventually build larger, more useful vessels, if you find enough salvage
It is possible to be a pacifist and build better and better vessels without killing anyone as salvage can be found as well as collected from vessels/building you destroy yourself
You and your small crew are lost. Your vessel isn't meant for long-distance space travel, but you somehow managed to make it to this seemingly-desolate part of space. Your supplies are nearly depleted, your crew is about ready to mutiny, and to make matters worse, the atmosphere of the place you've found yourself is toxic.
Your goal: To survive the harsh landscapes in order to find supplies and keep your crew from taking over the vessel.
Whenever you find a new vessel, you can search it, view its stats, and then 'transfer' your crew over to it so long as your old vessel is near enough. Larger vessels can hold bigger crews, but to enlarge your crew (or replace a lost crew, should that happen), you must recruit other survivors/scavengers. In order to do this, you must find non-hostile people and convince them to join you. Many are willing, but each person has their own agenda. You may wind up with someone who simply wants company or safety. You may wind up with someone who wants their own vessel and starts killing off the rest of your crew. You may wind up with someone who wants to be captain, and tries to form a mutiny against you.
In order to keep your crew happy, you must find salvage to give them something to do, and supplies to keep them fed. The higher quality items found, the happier they'll make your crew. Crew members can also starve if food supplies are low but they're happy enough not to leave/abandon you. They can also be killed if hostiles make it onto your vessel and they don't have adequate protection (weapons/armour), or if other crew members wind up murderous and start killing them off.
Your crew is used to craft. While it is possible to craft on your own, you must craft everything yourself, and this takes away from exploring and collecting supplies and salvage. With a crew, you can continue to explore and gather things while they do the crafting for you. The bigger your crew, the better they are at crafting, and the faster they can make things. You can queue them up to make X number of something, multiple things at once, or continue to make something until they've depleted your resources for that item.
When you first exit the vessel to salvage/gather resources, you discover the environment is toxic. Your health starts to deplete. Being on a vessel lets your health recover. The better the vessel, or the more medical supplies you have on hand, the faster your health recovers (medical supplies are used up for faster recovery). Your early trips out into the environment need to be quick, gathering what you can find and returning to the vessel.
As your crafting abilities improve, you can make protective gear that will let you stay out longer, slowing the health depletion, until it's possible to survive indefinitely.
You can also make weapons, and kill off NPCs found in the environment. It's possible to fight weaponless but very dangerous. The better the weapons, the faster you will kill off NPCs. You can attack non-hostile NPCs as well as hostile, but non-hostiles can also be traded with or even recruited, and are a lot rarer than hostiles.
The 'goal' is to eventually wind up with a vessel that can survive long journeys, with enough supplies to travel through space for years, and a large enough crew to run the vessel, allowing you to escape this place and try to find your way home.
This would be designed so that it could be run in ascii-mode or with tilesets. A default tileset would be included, with very rudimentary tile images. Your character is one tile on a large screen with your starting vessel being only one tile in size. Larger vessels take up two, three, and eventually four tiles. Salvage and supplies are found by searching piles or debris, buildings, or other vessels, with each tile needing to be searched individually. A resources tab will list all your salvage, a supplies tab will list food and medical supplies, and a (military?) tab will list tools and equipment (including weapons and protective gear). A vessel tab will tell you the stats of the vessel you are currently in (whether it's your vessel or not), with the option to 'transfer' your crew over if it is not your vessel (and your vessel is close enough). This also transfers over all your stockpiles, as your crew brings it over to the new vessel. A crew tab will show you stats of your crew members, their professions, their crafting abilities, any specialty skills they have, and how they feel towards you. This can be a good way to weed out murderous NPCs you recruit as they will start off 'hate'-ing you while those actually wishing to join you will start out 'neutral'. Unfortunately, once they've joined your crew, your only method of dealing with them is to try to provide them with supplies that suit their profession to keep them busy (so they don't have time to go murder anyone), which will also make them happy (the happier they are, the less interested in murder they become), or ensuring your protective/medical supplies are high to reduce the risk of crew death by injury.
Buildings take up one or two tiles and tend to be clumped together, while debris takes up one tile, and is scattered all across the land. Buildings and vessels can both be salvaged as well as searched, and you can find damaged vessels as well as functional ones. Damaged vessels can also be repaired with the right supplies. It is unlikely your own vessel will get damaged if you stay close to it as hostile NPCs will target you before your vessel so long as you are on the same screen, unless you're far enough that they can board your vessel, in which case they will target your crew.